Again I have little knowledge of x86 assembly but I think I might take a look. There's no real way of "guessing" script functions, so you will probably have to do this the hard way. If you haven't done this already, I would suggest you grab yourself acopy of IDA and disassemble the game executable. That is only a guess, however, I might be far off the mark here. As the MIDI music and sound effects as well as dialogue lines arestored in external files, the remainder is probably mostly occupied by script data (as indicated by the aforementioned hotspot table). The game is a sequel to The Lost Files of. It features the fictional detective Sherlock Holmes created by Arthur Conan Doyle. The RRM files are fairly large(usually over one hundred KB), and only the last 256 * 3 + 320 * 138 =44928 bytes (plus a bit of header stuff) are accounted for, since thebackground image and its palette are always stored at the end of thefile. The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo is a graphic adventure game developed by Mythos Software and published by Electronic Arts in 1996. > Any ideas in which files the game scripts are stored? I assume they are somewhere within the room resources (RRM) The brother of Sherlock Holmes, Mycroft, is caught in an explosion when his club, the Diogenes, is blown up. You willalso stumble upon a list of extended descriptions.) (That's actually pretty easy to do: Just look aroundinside an RRM resource and you will eventually find said table. I think I found thehotspot tables in there and could change their names, locations and descriptions. I remember toying around with the RRM files, though.
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